Explore the $1 Billion Global Esports Industry
Per Newzoo, the global esports audience reached 380 million people in 2019 and is expected to increase to 557 million by 2021. Currently, North America is the leading country for esports revenue with projections of becoming a $1.65 billion dollar business by the end of the year.
These staggering stats, along with the predictions for additional revenue growth as the market continues to innovate and attract new investment. The USF Esports Summit hosted by the Vinik Sport & Entertainment Management Program in the Muma College of Business will take an inside look at the high-growth esports Industry.
Dr. Steven C. Currall
University of South Florida
All-Star eSports League
Super League Gaming
The Esports Observer
National Association of Collegiate Esports
Esports College & Career Pathways
City of Tampa
University of Nevada, Las Vegas